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This Java applet illustrates a three-dimensional graphics example: a rotating wireframe cube. Four classes are necessary. Here is the source code for each.
xyzpoint.java: to represent a point in three dimensional space
xyzline.java: to represent a line connecting two points in three dimensional space
wirefr.java: to represent a wireframe object as an array of xyzline objects
cube.java: to display a rotating wireframe cube
(adapted from Java Programming the Easy Way, Douglas Downing, Barron's Educational Series)Back to the Dictionary of Computer and Internet Terms Programs page