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(If you do not see a rotating cube here, your browser apparently does not support Java.)

This Java applet illustrates a three-dimensional graphics example: a rotating wireframe cube. Four classes are necessary. Here is the source code for each.

  1. Java to represent a point in three dimensional space
  2. to represent a line connecting two points in three dimensional space
  3. to represent a wireframe object as an array of xyzline objects
  4. to display a rotating wireframe cube

(adapted from Java Programming the Easy Way, Douglas Downing, Barron's Educational Series)

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Last Revision September 27, 2009